I'm glad to see Linux gaining more support for mainstream games, with things like Proton.

At the same time, a part of me hopes that Linux never gets *too* popular as a gaming platform, because preventing cheating is essentially incompatible with the type of user-empowerment I love Linux for.

I was thinking about this when reading about the somewhat frightening anti-cheat tech games are using on Windows

@codesections Preventing cheating in most games just requires clever algorithms and decent information hygeine, not rootkits. It's a harder problem in FPS games, so most teams seem to just throw up their hands and take over the entire computer, but even simple stuff like "provide multiple fake sets of data, and only tell the computer which one's real just before the data needs to be used" would do the job without the need for invasive anti-cheat systems.

"The hottest game on Twitch, Valorant, isn’t even out yet, and cheating is already a problem that needs to be addressed."

Holy shit I'm getting old. I've never even used Twitch, but at least I know what it is and how one would use it! But Valorant? I'm hearing that name for the first time right now!!

@codesections What is wrong with people... anti-cheat happens on the server, not by putting rootkits on the clients 🤦‍♂️

@Matter @codesections Or... essentially by a smart game design, That invasive practices are Windows-Only, thanks!

@codesections Valve is friendly to linux, and they do have anti-cheat that is not a rootkit. Mostly, they catch cheaters by looking at what they are doing, not by backdooring your system.


I remember when spotify first started working on linux and they had no way of stopping people from skipping the ads in the free version. They started making them unskippable, but there were scripts to detect them and turn the volume down.

Then after a while the API stopped allowing logins from free accounts on some (linux) clients 🤷‍♀️

@codesections More reason to make cross-platform anti-cheat software!


I all but gave up on multiplayer gaming years ago due to my dislike for the anticheat and DRM being added to them. I could either compromise my values or stick to single player. There are a few DRM free multiplayer games but not many.

@codesections It's amazing that the article basically says that the "openness of the Windows platform is what makes cheating so hard to prevent." If we're treating Windows as "too open" I don't even know what to say.

Anything that happens on the client is hackable anyhow.

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