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Remember back some 12-14 years ago when mobile internet was starting to catch on (might be region-dependent) and there were special, mobile versions of websites that could run on those WEP connections and itty bitty 2-inch, 200x320 screens?

Imagine trying to run a modern website on a phone like that.

When limits are in place, it forces creativity. When there are no limits, it encourages bad design because hey, the hardware's fast enough, it'll handle things.

And so, in 2005 you could run a full operating system and play cool flash games in a browser, all with one 512MB RAM stick. Whereas today 500MB is just what the browser itself needs to open.

And the games are fucking worse.

Peak web has passed.

@cirno
How lovely it was the old web. Having the need 2-3 web browsers installed + flash, silverlight, active x and all those funky and next-to-impossible-to-remove toolbars that came with them. Beautiful times indeed...

@cirno
As for your first comment. Phones from that era either used the mind twisting WAP "standard" (which each manufacturer had greatly different implementations) or used a barebones browser with a server side web engine to do the heavy lifting.

@cirno did you ever try to use those sites? Sure they'd "run" on a cell phone but they were usually near useless. On top of that, that era created the trend of the "m." subdomain trend which continued for far too long. Nothing was more infuriating than trying to use a website that had a "mobile" version using that trend because almost every one of them used a naive redirect that lost the rest of your url. That broken pattern is why mobile browsers have a "desktop version" feature

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