I've occasionally thought about designing a tabletop RPG with Absolutely No Special Cases. Instead of having stats (strength, intelligence, charisma, dexterity, what-have-you), skills (lockpicking, swords, whatever), abilities/powers/spells/features (flight, fireballs, bow attack), and so on, all of those mechanical things are combined into a single "elements" or "attributes" list. So if you want you can decide to not even have hit points.

I don't think this would work but it sounds neat.

· · brutaldon · 1 · 1 · 1

I don't think I have the skill or motivation to actually design a whole TTRPG but I still like making up concepts.

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