What about another live development vlog this Sunday to show you the progress we did with Artboards and the File Save system?

The work on the file saving feature is progressing steadily.
While we work on it, it would be cool to create a custom icon for the .akira file extension.
Any proposal?

Thanks to the awesome work of Giacomo, the Artboard implementation is getting better and better.
Meanwhile, Alex is working hard on implementing the save/open files option.
After landing these features the Alpha wishlist will be completed.
Do you know what that means?

Too many similar shapes and it's hard to select the exact layer you need?
Akira will help you by highlighting the shape corresponding to the layer you're currently hovering over.

And now you can directly export the current selection, paving the road for exporting artboards, creating slices, and many other good stuff.

I guess it's time to do another Live Development Vlog.
Join us this Saturday, 11AM PST, to talk about Akira, see what we've been working on for the past year, and ask all the questions you want.

Super neat notifications to let you know when the export background thread has been completed.
You can also delete shapes or change the file entirely while the export is happening as the buffered image doesn't depend on the canvas anymore.

Look at this beauty and all the neat info you get before exporting.

Uff, this wasn't easy at all, but we're getting there. Now we need to implement handling multiple previews and control each file name.

The export area feature is slowly getting there.
A preview of the highlighted area will be visible in the export dialog.
This will be extremely handy to quickly export mock-up previews of specific areas without the necessity of creating slices or custom artboards.

I've been using Akira to build some low fidelity wireframes purely for testing purposes.
The app is still pretty rough, lacking some basic features like object duplication, undo/redo, and proximity snapping, but for what it's worth, it's a pretty good alpha.

Fighting with accelerators interfering with our input fields.
Time to roll up our sleeves and do some magic!

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