After a long time that should've been far shorter, version 0.4.0 of has been released! 🎉

Using the new 3.3 version of the , this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️

Have fun, folks!

yeldham.itch.io/librerama/devl

New guide with tips on how to design nanogames has just been released! 📚

codeberg.org/Yeldham/librerama

And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the to be released, which should be soon™.

Good news for those who use the and have their desktop use the Breeze icons. Now Godot project files have an icon of their own!

invent.kde.org/frameworks/bree

Together with the new 3.2.2 release of the , has also released its 0.2.0 version! 🎈
This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!

You can see the full changelog and download the game here:
yeldham.itch.io/librerama/devl

For those who know how to use the : the tutorial for how to develop a community nanogames for is now up! 🕹️
codeberg.org/Yeldham/librerama

It has been quite a while since I made a sizable contribution to the , so here's a PR bringing back a old feature that was lost with the animation editor rewrite: Multiple key editing! 🎞️
github.com/godotengine/godot/p

I've recently been invited to join 's Bugsquad team! 🎊 Now I can help out labelling issue reports and confirming them, as well as merging minor PRs.

And now for the reason I made this account in the first place: Updates on personal projects! 🗞️

JSON Beautifier for Godot is now in its 1.1.0 version. Now with a new "uglify" method, and making use of new 'class_name' feature, meaning that you can just type "JSONBeautifier" without needing to 'preload' it anymore.
godotengine.org/asset-library/

As one of the proud contributors of this amazing engine, I'm happy to share that 3.1 is out!
godotengine.org/article/godot-

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