So, how about that #UnityEngine's fiasco that has been happening in the past few days?
Hell, Unity's most popular Reddit page changed its title to call for the resignation of the CEO, and included a tab called "Switching to Godot?" that links to #GodotEngine's page!
I know it sucks for Unity devs, but that kind of stuff puts a smile on my face. 😄
As a long time contributor and member of the #GodotEngine team, it feels nice to finally reach this personal milestone. Hope that I can make this number grow even further!
Bought a tablet for digital drawing recently. Trying to get the hang of it by doing some simple stuff, so have a Godette (one of #GodotEngine's mascots).
Coming with this version, is 4 new nanogames, support for joypads to be used in nanogames that require touch/mouse, and bugfixes. 🎮
This release is packed with the most recent version of the #GodotEngine, 3.4.
After a long time that should've been far shorter, version 0.4.0 of #Librerama has been released! 🎉
Using the new 3.3 version of the #GodotEngine, this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️
Have fun, folks!
New guide with tips on how to design #Librerama nanogames has just been released! 📚
And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the #GodotEngine to be released, which should be soon™.
Together with the new 3.2.2 release of the #GodotEngine, #Librerama has also released its 0.2.0 version! 🎈
This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!
You can see the full changelog and download the game here:
For those who know how to use the #GodotEngine: the tutorial for how to develop a community nanogames for #Librerama is now up! 🕹️
I've recently been invited to join #GodotEngine's Bugsquad team! 🎊 Now I can help out labelling issue reports and confirming them, as well as merging minor PRs.
And now for the reason I made this account in the first place: Updates on personal projects! 🗞️
JSON Beautifier for Godot is now in its 1.1.0 version. Now with a new "uglify" method, and making use of #GodotEngine new 'class_name' feature, meaning that you can just type "JSONBeautifier" without needing to 'preload' it anymore.
Free/libre software advocate and game developer.
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