After a long time that should've been far shorter, version 0.4.0 of #Librerama has been released! 🎉
Using the new 3.3 version of the #GodotEngine, this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️
Have fun, folks!
New guide with tips on how to design #Librerama nanogames has just been released! 📚
And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the #GodotEngine to be released, which should be soon™.
Together with the new 3.2.2 release of the #GodotEngine, #Librerama has also released its 0.2.0 version! 🎈
This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!
You can see the full changelog and download the game here:
For those who know how to use the #GodotEngine: the tutorial for how to develop a community nanogames for #Librerama is now up! 🕹️
I've recently been invited to join #GodotEngine's Bugsquad team! 🎊 Now I can help out labelling issue reports and confirming them, as well as merging minor PRs.
And now for the reason I made this account in the first place: Updates on personal projects! 🗞️
JSON Beautifier for Godot is now in its 1.1.0 version. Now with a new "uglify" method, and making use of #GodotEngine new 'class_name' feature, meaning that you can just type "JSONBeautifier" without needing to 'preload' it anymore.
Free/libre software advocate and game developer.
Fosstodon is an English speaking Mastodon instance that is open to anyone who is interested in technology; particularly free & open source software.