So, how about that #UnityEngine's fiasco that has been happening in the past few days?
Hell, Unity's most popular Reddit page changed its title to call for the resignation of the CEO, and included a tab called "Switching to Godot?" that links to #GodotEngine's page!
I know it sucks for Unity devs, but that kind of stuff puts a smile on my face. 😄
As a long time contributor and member of the #GodotEngine team, it feels nice to finally reach this personal milestone. Hope that I can make this number grow even further!
Bought a tablet for digital drawing recently. Trying to get the hang of it by doing some simple stuff, so have a Godette (one of #GodotEngine's mascots).
Better late than never, #Librerama 0.5.0 is here, together with a website of its own (thanks, @codeberg)! 🌐 You can play the game in your browser there: https://librerama.codeberg.page
Coming with this version, is 4 new nanogames, support for joypads to be used in nanogames that require touch/mouse, and bugfixes. 🎮
This release is packed with the most recent version of the #GodotEngine, 3.4.
After a long time that should've been far shorter, version 0.4.0 of #Librerama has been released! 🎉
Using the new 3.3 version of the #GodotEngine, this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️
Have fun, folks!
New guide with tips on how to design #Librerama nanogames has just been released! 📚
https://codeberg.org/Yeldham/librerama/wiki/Tips-for-Designing-Nanogames
And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the #GodotEngine to be released, which should be soon™.
Good news for those who use the #GodotEngine and have their desktop use the #KDE Breeze icons. Now Godot project files have an icon of their own!
https://invent.kde.org/frameworks/breeze-icons/-/merge_requests/39
Together with the new 3.2.2 release of the #GodotEngine, #Librerama has also released its 0.2.0 version! 🎈
This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!
You can see the full changelog and download the game here:
https://yeldham.itch.io/librerama/devlog/157471/update-020
For those who know how to use the #GodotEngine: the tutorial for how to develop a community nanogames for #Librerama is now up! 🕹️
https://codeberg.org/Yeldham/librerama/wiki/Developing-a-Community-Nanogame
It has been quite a while since I made a sizable contribution to the #GodotEngine, so here's a PR bringing back a old feature that was lost with the animation editor rewrite: Multiple key editing! 🎞️
https://github.com/godotengine/godot/pull/30778
I've recently been invited to join #GodotEngine's Bugsquad team! 🎊 Now I can help out labelling issue reports and confirming them, as well as merging minor PRs.
And now for the reason I made this account in the first place: Updates on personal projects! 🗞️
JSON Beautifier for Godot is now in its 1.1.0 version. Now with a new "uglify" method, and making use of #GodotEngine new 'class_name' feature, meaning that you can just type "JSONBeautifier" without needing to 'preload' it anymore.
https://godotengine.org/asset-library/asset/157
As one of the proud contributors of this amazing #FLOSS engine, I'm happy to share that #GodotEngine 3.1 is out!
https://godotengine.org/article/godot-3-1-released
Free/libre software advocate and game developer.