Boy, I haven't posted here for a while, didn't I?
I've been quite busy with work and some personal stuff as well, which means that I don't have too much free time (which I would rather not spend on social media).
#Librerama is still being worked on! There's a big update coming, but it will take a while for me to release it.
Hope you're all doing fine, bye again for now!
Coming with this version, is 4 new nanogames, support for joypads to be used in nanogames that require touch/mouse, and bugfixes. 🎮
This release is packed with the most recent version of the #GodotEngine, 3.4.
After a long time that should've been far shorter, version 0.4.0 of #Librerama has been released! 🎉
Using the new 3.3 version of the #GodotEngine, this release comes with 5 new nanogames, music, and lots of QOL improvements! 🛠️
Have fun, folks!
New guide with tips on how to design #Librerama nanogames has just been released! 📚
And on the topic of Librerama, yes, the next version is taking a little longer to show up. I'm just waiting for the next 3.2 version of the #GodotEngine to be released, which should be soon™.
Thanks to Francesco Corrado (@opensourcegaming), #Librerama now has its own music! 🎵 Go check it out:
It's update time! #Librerama 0.3.0 is here! 🎮
This update brings another trio of nanogames, big joypad improvements, interface tweaks, and bugfixes.
Together with the new 3.2.2 release of the #GodotEngine, #Librerama has also released its 0.2.0 version! 🎈
This version includes 3 new nanogames, a practice mode, a German translation, and tons of bugfixes!
You can see the full changelog and download the game here:
For those who know how to use the #GodotEngine: the tutorial for how to develop a community nanogames for #Librerama is now up! 🕹️
Free/libre software advocate and game developer.
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