At long last, here's the first official development build for #GodotEngine 3.2, alpha 1!
Includes many new features such as new plugin system and C# support for Android, WebRTC, improved Visual Shader editor, ARKit, Oculus VR and tons of bug fixes!
It is proven! I am luke_jones on Keybase: https://keybase.io/luke_jones/sigchain#92805ae0b99bbb5792ff004a0b53cea4d0a4184b99c8aa4462c5aebdcccafa0b0f
I forced writeup.ai to recreate the GPL3 from a single sentence and autocompleting clauses until it produced a line ending in a period
LENS 0.4.0 has been released! 0.4 includes a lot of code cleanup, reorganization, refactoring, and so forth, in large part thanks to @SenojEkul. It should also be more portable to architectures other than x86_64 (including ARM, PowerPC, MIPS, and SPARC64), though it hasn't been tested or built anywhere else. Finally, it adds "object flows," and enough tools to use them for IPC. I expect to start doing interesting stuff in 0.5.
@alexbuzzbee hey, how goes LENS these days?
Honestly you just can't beat this for #retrogaming
Is it what I think it is?
Hell the fuck yeah! I now own a piece of one of my heroes, John Romero 🖤❤🖤❤🖤❤🖤
Right, time to break out the wine and the #gamedev TODO list.
The wine is to help digest the loooooong list.
Software Engineer & Compueter Scientist, mad about Rust. Indie Game Developer, Linux Dev.
Located in New Zealand.
*Incompatible with Microsoft Windows
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