@alexbuzzbee hey, how goes LENS these days?
Honestly you just can't beat this for #retrogaming
Is it what I think it is?
Hell the fuck yeah! I now own a piece of one of my heroes, John Romero 🖤❤🖤❤🖤❤🖤
Right, time to break out the wine and the #gamedev TODO list.
The wine is to help digest the loooooong list.
It's nice to see documentation take shape - https://docs.rs/tiled-json-rs
Just published the tiled parser - docs -> https://docs.rs/tiled-json-rs/0.1.0/tiled_json_rs/
I am unreasonably proud of this bit of #rustlang #gamedev work because it uses my own vec2d crate, own tiny-ecs crate, my own tiled (json) parser (serde), and my own particle physics crate. There's a lot of hard-earned knowledge and lessons in this.
The physics engine is capable of some complex stuff - I just need to write some extra parts to use it. It can do springs, rods, constraints, and custom colliders (and custom forces) so far. I'll be adding point/box/line colliders later.
Inside the work to get Doom on the Super Nintendo
Software Engineer & Compueter Scientist, mad about Rust. Indie Game Developer, Linux Dev.
Located in New Zealand.
*Incompatible with Microsoft Windows
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