We still must insist on Linux native games, Proton will only get us so far and there's every chance that a game could be updated to no longer work with Proton or something like that. With Linux native games that's less of a problem

@LinuxLounge I want more native titles, but how can we make sure our games are available and preserved "forever"? We need to avoid the traps of dependency hell... Should devs publish their games as ? ?

@bloodaxe @LinuxLounge appimage is the best solution since packagers can dismantle if necessary or you can run as-is. Flatpak/snap can just disappear.

@menelkir @LinuxLounge Good, then AppImages it is!

I don't have much experiences with AppImages, you can load external content with them right? I'm thinking about exposing the files of a game to enable modding and other such behaviour 🤔

And can you make it "impossible" to dismantle, like encrypt it or something?

@bloodaxe @LinuxLounge I'm not sure. But I think you can do something to the binary of your game inside since appimage is about the convenience of having the deps all together

@LinuxLounge I'm left wondering why Linux-native games are a problem. We have OpenGL/Vulkan, GLFW, SDL, etc & games generally don't try to emulate the native UX. It's trivial to make them cross-platform, so why are so many Windows exclusive?

@alcinnz @LinuxLounge Meanwhile, Bearded Giant Games is a dev who decided, screw it, and made his games focus on Linux first:

I chatted with him briefly and he said he got fed up with all the messing around for Windows and just wanted to focus on his own preferred system first. He also said the support he got in return was excellent.

I wouldn’t mind doing something like this. Just support Linux and other not-big-tech systems you actually like. some game devs needed say that supporting linux is an undue support burden, due to their inability to port shit correctly needed

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